Review: Venetian Blinds
Genre: Venetian blinds simulator
System: XBox 360 for Game Room (emulating Atari 2600 version)
Summary: Player controls the opening and closing of venetian blinds, revealing a sunset in a window or covering it up.
Pros:
* Pretty sunset background.
* Easy to grasp controls (push up or down).
* One of the better Game Room mascots (flying window).
* Create a room full of Venetian Blinds machines and it draws avatars into room.
* Wandering avatars LOVE Venetian Blinds.
* One of the more entertaining titles in Game Room to own.
* A chance to be part of another viral craze on the Internet.
* Relaxing gameplay.
Final Score:
10/10
Friday, December 24, 2010
Wednesday, November 24, 2010
Review: Borderlands (and expansions)
Genre: FPS, RPG hybrid.
System: XBox 360, PS3, IBM PC (XBox 360 version reviewed, single player only)
Reviewer: Rich Hutnik
Summary: Players single player or coop storm the planet Pandora (not to be confused with the moon from the movie Avatar) for loot an obscenely large number of procedurally generated weapons. Graphic of the game are done in a cell shaded manner.
Pros:
* Fun cross between an FPS and an RPG ("hack and slash" loot hunt variety like Diablo, but with guns).
* Colorful and offbeat characters, with an off-kilter satirical look at life.
* Outside of stock weapons in game, never likely to find the same weapon twice.
* Pandora is a pretty large place to explore with the expansions. Quick navigation helps cut the time down.
* Hour and hours of play, with the expansions. Also replayable at a higher difficulty setting.
* Interesting cell shading style graphics the reviewer believes works for the game, and gives it longevity (In other words, years from now, people can still return to play the game and it holds up).
* No Rest for the Wicked (song) that kicks off the game, really sets the tone. The sniper character spinning his knife in the intro video to that song is just awesome.
* Four different character classes that play different, but aren't so restrictive that you are limited from using all weapons in the game. Some classes use different weapons better. The reviewer gout hours of play out of the Solider class and his turret he would drop down.
Final Score:
11/10 (Note: This game is arguably the reviewer's favorite game on this generation's consoles).
System: XBox 360, PS3, IBM PC (XBox 360 version reviewed, single player only)
Reviewer: Rich Hutnik
Summary: Players single player or coop storm the planet Pandora (not to be confused with the moon from the movie Avatar) for loot an obscenely large number of procedurally generated weapons. Graphic of the game are done in a cell shaded manner.
Pros:
* Fun cross between an FPS and an RPG ("hack and slash" loot hunt variety like Diablo, but with guns).
* Colorful and offbeat characters, with an off-kilter satirical look at life.
* Outside of stock weapons in game, never likely to find the same weapon twice.
* Pandora is a pretty large place to explore with the expansions. Quick navigation helps cut the time down.
* Hour and hours of play, with the expansions. Also replayable at a higher difficulty setting.
* Interesting cell shading style graphics the reviewer believes works for the game, and gives it longevity (In other words, years from now, people can still return to play the game and it holds up).
* No Rest for the Wicked (song) that kicks off the game, really sets the tone. The sniper character spinning his knife in the intro video to that song is just awesome.
* Four different character classes that play different, but aren't so restrictive that you are limited from using all weapons in the game. Some classes use different weapons better. The reviewer gout hours of play out of the Solider class and his turret he would drop down.
Final Score:
11/10 (Note: This game is arguably the reviewer's favorite game on this generation's consoles).
Saturday, June 5, 2010
Goes to 11 is now on CADERS.com
You can follow Goes to 11 at this URL address:
http://caders.net/index.php?do=/group/goes-to-11/
I will be looking to do future posts there, if all goes well with the group.
http://caders.net/index.php?do=/group/goes-to-11/
I will be looking to do future posts there, if all goes well with the group.
Friday, May 28, 2010
More info on caders.com
Caders.com is now pointing to the caders.net beta site, and having people in to try things out, and give input. The facebook group still can be reached at: http://facebook.caders.com .
This is an update over the other blog entry.
This is an update over the other blog entry.
Thursday, May 27, 2010
Shout out: Into casual or retro games? caders.com
Sorry for not writing as much, but I have been busy on several project. One of them is a group dedicated to casual and retro gaming. This group is called caders. If you have a chance, visit the Facebook group and sign up. You can get there now by putting this web address in your browser: http://www.caders.com
In the future, that URL will redirect to a full member website. Also, I am less likely to be on here as I work with the CADERS group.
In the future, that URL will redirect to a full member website. Also, I am less likely to be on here as I work with the CADERS group.
Saturday, May 15, 2010
Review: Game Room
Genre: Retro games emulator
System: XBox 360, IBM PC (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Game Room is a service provided by Microsoft that simulates a virtual arcade, and features things like challenge boards.
Pros:
* Generates a real good "retro vibe" from the virtual arcade environment. One of the best attempts to generate interest in retro games, because of this environment.
* Interoperability between IBM PCs and XBox 360.
* Large number of retro game titles (home consoles and arcade to be available), for ongoing content.
* Unlockables and leveling up provide a hook to keep one returning. These are done with medal system that players are awarded for reaching target scores and lasting certain length of time and total play.
* Challenges based on a decent amount of configurable starting conditions and game time length.
* Rewind feature enables players to back up and undo mistakes made while playing.
Final Score:
10/10
System: XBox 360, IBM PC (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Game Room is a service provided by Microsoft that simulates a virtual arcade, and features things like challenge boards.
Pros:
* Generates a real good "retro vibe" from the virtual arcade environment. One of the best attempts to generate interest in retro games, because of this environment.
* Interoperability between IBM PCs and XBox 360.
* Large number of retro game titles (home consoles and arcade to be available), for ongoing content.
* Unlockables and leveling up provide a hook to keep one returning. These are done with medal system that players are awarded for reaching target scores and lasting certain length of time and total play.
* Challenges based on a decent amount of configurable starting conditions and game time length.
* Rewind feature enables players to back up and undo mistakes made while playing.
Final Score:
10/10
Sunday, May 9, 2010
Review: Super Street Fighter 4
Genre: Fighting (one on one)
System: XBox 360, PS3 (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Street Fighter's new home into the realm of 3D, with polygons instead of sprites, continues with the addition of new fighters, raising the total number to over 30 (two never before seen fighters and some older ones).
Pros:
* Real good art style (aka, real good graphics)
* Hefty selection of fighters, with a range of unique styles.
* Hakan, Hakan, Hakan! One of the most entertaining characters (personality) introduced to the Street Fighter franchise. Yes, oil is a weapon worthy of note.
* A decent amount of unlockables, besides fighters in the game (all are unlocked).
* Excellent addition to the legacy of the Street Fighter franchise.
* Good price new: $40.
Final Score:
10/10 (11/10 for hard core Street Fighter fans, and 11/10 possibly for fighting fans in general)
System: XBox 360, PS3 (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Street Fighter's new home into the realm of 3D, with polygons instead of sprites, continues with the addition of new fighters, raising the total number to over 30 (two never before seen fighters and some older ones).
Pros:
* Real good art style (aka, real good graphics)
* Hefty selection of fighters, with a range of unique styles.
* Hakan, Hakan, Hakan! One of the most entertaining characters (personality) introduced to the Street Fighter franchise. Yes, oil is a weapon worthy of note.
* A decent amount of unlockables, besides fighters in the game (all are unlocked).
* Excellent addition to the legacy of the Street Fighter franchise.
* Good price new: $40.
Final Score:
10/10 (11/10 for hard core Street Fighter fans, and 11/10 possibly for fighting fans in general)
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