Review: Venetian Blinds
Genre: Venetian blinds simulator
System: XBox 360 for Game Room (emulating Atari 2600 version)
Summary: Player controls the opening and closing of venetian blinds, revealing a sunset in a window or covering it up.
Pros:
* Pretty sunset background.
* Easy to grasp controls (push up or down).
* One of the better Game Room mascots (flying window).
* Create a room full of Venetian Blinds machines and it draws avatars into room.
* Wandering avatars LOVE Venetian Blinds.
* One of the more entertaining titles in Game Room to own.
* A chance to be part of another viral craze on the Internet.
* Relaxing gameplay.
Final Score:
10/10
Friday, December 24, 2010
Wednesday, November 24, 2010
Review: Borderlands (and expansions)
Genre: FPS, RPG hybrid.
System: XBox 360, PS3, IBM PC (XBox 360 version reviewed, single player only)
Reviewer: Rich Hutnik
Summary: Players single player or coop storm the planet Pandora (not to be confused with the moon from the movie Avatar) for loot an obscenely large number of procedurally generated weapons. Graphic of the game are done in a cell shaded manner.
Pros:
* Fun cross between an FPS and an RPG ("hack and slash" loot hunt variety like Diablo, but with guns).
* Colorful and offbeat characters, with an off-kilter satirical look at life.
* Outside of stock weapons in game, never likely to find the same weapon twice.
* Pandora is a pretty large place to explore with the expansions. Quick navigation helps cut the time down.
* Hour and hours of play, with the expansions. Also replayable at a higher difficulty setting.
* Interesting cell shading style graphics the reviewer believes works for the game, and gives it longevity (In other words, years from now, people can still return to play the game and it holds up).
* No Rest for the Wicked (song) that kicks off the game, really sets the tone. The sniper character spinning his knife in the intro video to that song is just awesome.
* Four different character classes that play different, but aren't so restrictive that you are limited from using all weapons in the game. Some classes use different weapons better. The reviewer gout hours of play out of the Solider class and his turret he would drop down.
Final Score:
11/10 (Note: This game is arguably the reviewer's favorite game on this generation's consoles).
System: XBox 360, PS3, IBM PC (XBox 360 version reviewed, single player only)
Reviewer: Rich Hutnik
Summary: Players single player or coop storm the planet Pandora (not to be confused with the moon from the movie Avatar) for loot an obscenely large number of procedurally generated weapons. Graphic of the game are done in a cell shaded manner.
Pros:
* Fun cross between an FPS and an RPG ("hack and slash" loot hunt variety like Diablo, but with guns).
* Colorful and offbeat characters, with an off-kilter satirical look at life.
* Outside of stock weapons in game, never likely to find the same weapon twice.
* Pandora is a pretty large place to explore with the expansions. Quick navigation helps cut the time down.
* Hour and hours of play, with the expansions. Also replayable at a higher difficulty setting.
* Interesting cell shading style graphics the reviewer believes works for the game, and gives it longevity (In other words, years from now, people can still return to play the game and it holds up).
* No Rest for the Wicked (song) that kicks off the game, really sets the tone. The sniper character spinning his knife in the intro video to that song is just awesome.
* Four different character classes that play different, but aren't so restrictive that you are limited from using all weapons in the game. Some classes use different weapons better. The reviewer gout hours of play out of the Solider class and his turret he would drop down.
Final Score:
11/10 (Note: This game is arguably the reviewer's favorite game on this generation's consoles).
Saturday, June 5, 2010
Goes to 11 is now on CADERS.com
You can follow Goes to 11 at this URL address:
http://caders.net/index.php?do=/group/goes-to-11/
I will be looking to do future posts there, if all goes well with the group.
http://caders.net/index.php?do=/group/goes-to-11/
I will be looking to do future posts there, if all goes well with the group.
Friday, May 28, 2010
More info on caders.com
Caders.com is now pointing to the caders.net beta site, and having people in to try things out, and give input. The facebook group still can be reached at: http://facebook.caders.com .
This is an update over the other blog entry.
This is an update over the other blog entry.
Thursday, May 27, 2010
Shout out: Into casual or retro games? caders.com
Sorry for not writing as much, but I have been busy on several project. One of them is a group dedicated to casual and retro gaming. This group is called caders. If you have a chance, visit the Facebook group and sign up. You can get there now by putting this web address in your browser: http://www.caders.com
In the future, that URL will redirect to a full member website. Also, I am less likely to be on here as I work with the CADERS group.
In the future, that URL will redirect to a full member website. Also, I am less likely to be on here as I work with the CADERS group.
Saturday, May 15, 2010
Review: Game Room
Genre: Retro games emulator
System: XBox 360, IBM PC (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Game Room is a service provided by Microsoft that simulates a virtual arcade, and features things like challenge boards.
Pros:
* Generates a real good "retro vibe" from the virtual arcade environment. One of the best attempts to generate interest in retro games, because of this environment.
* Interoperability between IBM PCs and XBox 360.
* Large number of retro game titles (home consoles and arcade to be available), for ongoing content.
* Unlockables and leveling up provide a hook to keep one returning. These are done with medal system that players are awarded for reaching target scores and lasting certain length of time and total play.
* Challenges based on a decent amount of configurable starting conditions and game time length.
* Rewind feature enables players to back up and undo mistakes made while playing.
Final Score:
10/10
System: XBox 360, IBM PC (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Game Room is a service provided by Microsoft that simulates a virtual arcade, and features things like challenge boards.
Pros:
* Generates a real good "retro vibe" from the virtual arcade environment. One of the best attempts to generate interest in retro games, because of this environment.
* Interoperability between IBM PCs and XBox 360.
* Large number of retro game titles (home consoles and arcade to be available), for ongoing content.
* Unlockables and leveling up provide a hook to keep one returning. These are done with medal system that players are awarded for reaching target scores and lasting certain length of time and total play.
* Challenges based on a decent amount of configurable starting conditions and game time length.
* Rewind feature enables players to back up and undo mistakes made while playing.
Final Score:
10/10
Sunday, May 9, 2010
Review: Super Street Fighter 4
Genre: Fighting (one on one)
System: XBox 360, PS3 (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Street Fighter's new home into the realm of 3D, with polygons instead of sprites, continues with the addition of new fighters, raising the total number to over 30 (two never before seen fighters and some older ones).
Pros:
* Real good art style (aka, real good graphics)
* Hefty selection of fighters, with a range of unique styles.
* Hakan, Hakan, Hakan! One of the most entertaining characters (personality) introduced to the Street Fighter franchise. Yes, oil is a weapon worthy of note.
* A decent amount of unlockables, besides fighters in the game (all are unlocked).
* Excellent addition to the legacy of the Street Fighter franchise.
* Good price new: $40.
Final Score:
10/10 (11/10 for hard core Street Fighter fans, and 11/10 possibly for fighting fans in general)
System: XBox 360, PS3 (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary: Street Fighter's new home into the realm of 3D, with polygons instead of sprites, continues with the addition of new fighters, raising the total number to over 30 (two never before seen fighters and some older ones).
Pros:
* Real good art style (aka, real good graphics)
* Hefty selection of fighters, with a range of unique styles.
* Hakan, Hakan, Hakan! One of the most entertaining characters (personality) introduced to the Street Fighter franchise. Yes, oil is a weapon worthy of note.
* A decent amount of unlockables, besides fighters in the game (all are unlocked).
* Excellent addition to the legacy of the Street Fighter franchise.
* Good price new: $40.
Final Score:
10/10 (11/10 for hard core Street Fighter fans, and 11/10 possibly for fighting fans in general)
Review: Aegis Wing
Genre: 2D co-op shooter (Vertical scrolling, also playable one player)
System: XBox 360 (Live Arcade download)
Reviewer: Rich Hutnik
Summary:
Classic side-scrolling 2D shooter (SHMUP), with the ability for players (up to four players co-op in game) to join their ships together to have one larger ship with one player controlling movement, while other players act as cannons.
Pros:
* Gets exponentially better the more players added. Takes on elements of R-Type when more players are added. With multiple players, it is a lot of fun.
* Good controls.
* Free.
Final Score:
10/10
System: XBox 360 (Live Arcade download)
Reviewer: Rich Hutnik
Summary:
Classic side-scrolling 2D shooter (SHMUP), with the ability for players (up to four players co-op in game) to join their ships together to have one larger ship with one player controlling movement, while other players act as cannons.
Pros:
* Gets exponentially better the more players added. Takes on elements of R-Type when more players are added. With multiple players, it is a lot of fun.
* Good controls.
* Free.
Final Score:
10/10
Saturday, April 24, 2010
Commentary: Spectrum of Play, from Toys to Interactive Fiction
The use of story and what is or is not a game, has been debated on various forums on the Internet. In order to address this debate, I figured I would look at what I see as a spectrum of play and forms of entertainment.
I see the spectrum going as follows (open-endedness vs narrative driven or structureness):
1. Toys and simulators (vehicle and world simulators). These are things you play with with no point in mind. You have a degree of control over them, and make them do what you want. These aren't too frequent in videogames although something like Noby Noby Boy would likely fit here. If a game comes with a development language also, to create content in a very open way, it could be considered part of this also, like something like Kodu. I would put Sony Home here (excluding the in world games), as is Second Life. Will Wright specializes in these with his Sim series. On the other side of this would be a program like Microsoft's Flight Simulator.
2. 4X and strategic world simulations (and god games): These games are like Civilization (4x: Explore, expand, exploit, exterminate), or a business simulation like Railroad Tycoon. In these, a player controls a world, like in the Sim series, but use strategic to achieve goals set by the game.
3. Sports and boardgames. These are competitive ventures, where the object is to use the play area to defeat an opponent. The approach is fairly wide open, but the goals are set. Not as open as sandbox games, but still more open than other formats of play. Chess would fit here, as would RTS (and turn-based RPGs), or sports games, or games like Settlers of Catan. Fighting games definitely belong here to, as do driving games, and also multiplayer FPS. The focus here is player vs player, and players can continue to evolve new strategies.
4. Sandbox games. These are open play areas, aka a sandbox, but will have puzzles or other challenges in them. Sandbox can fit Grand Theft Auto or Crackdown or inFamous. The former ends up likely having more story put on top, while the later gravitates towards the toys/puzzle category. Western RPGs can fit here also, depending on the open-endedness (and how dynamic the world is). I would say LittleBigPlanet may fit here actually, or anything with a level editor for it. World of Warcraft likely fits here also, or other online RPGs with a world that dynamically changes. In short, the game world is open, and there are structured missions in them, including free roaming openness.
5. Puzzles/classic arcade games. These are like toys, but are goal driven, in that you need to get the toy to a certain state. Tetris can be seen as fitting into this. Classic arcade games like Asteroids and Space Invaders would fit into this here also, as do games on the puzzle side like Tetris or Bejeweled. Rather than solve problems, you continue to play at them. These games lack the open-world structure to them seen in sandbox games.
6. JRPGs and single-player part of FPS titles. These are fairly linear in nature, but some can be less linear for players on a whole, and can involve some alternate paths.
7. Post-arcade console action-adventure games, with endings and levels. Sonic, Mario, Zelda, and others that we know, fit here. The games have endings, and don't go on indefinitely. This is the classic videogame as we know it.
8. Adventure games and interactive fiction. These are very strict in how they are laid out and linear in nature. Text adventures fit into this, as does a game like Myst, and the graphic adventures of Lucas Arts. And on the more strict end, a game like Heavy Rain would fit into this also. For individuals heavily gravitating toward story and character, this is a place they would consider this the best form of play. I would also count Uncharted in here also (single player).
I see the spectrum going as follows (open-endedness vs narrative driven or structureness):
1. Toys and simulators (vehicle and world simulators). These are things you play with with no point in mind. You have a degree of control over them, and make them do what you want. These aren't too frequent in videogames although something like Noby Noby Boy would likely fit here. If a game comes with a development language also, to create content in a very open way, it could be considered part of this also, like something like Kodu. I would put Sony Home here (excluding the in world games), as is Second Life. Will Wright specializes in these with his Sim series. On the other side of this would be a program like Microsoft's Flight Simulator.
2. 4X and strategic world simulations (and god games): These games are like Civilization (4x: Explore, expand, exploit, exterminate), or a business simulation like Railroad Tycoon. In these, a player controls a world, like in the Sim series, but use strategic to achieve goals set by the game.
3. Sports and boardgames. These are competitive ventures, where the object is to use the play area to defeat an opponent. The approach is fairly wide open, but the goals are set. Not as open as sandbox games, but still more open than other formats of play. Chess would fit here, as would RTS (and turn-based RPGs), or sports games, or games like Settlers of Catan. Fighting games definitely belong here to, as do driving games, and also multiplayer FPS. The focus here is player vs player, and players can continue to evolve new strategies.
4. Sandbox games. These are open play areas, aka a sandbox, but will have puzzles or other challenges in them. Sandbox can fit Grand Theft Auto or Crackdown or inFamous. The former ends up likely having more story put on top, while the later gravitates towards the toys/puzzle category. Western RPGs can fit here also, depending on the open-endedness (and how dynamic the world is). I would say LittleBigPlanet may fit here actually, or anything with a level editor for it. World of Warcraft likely fits here also, or other online RPGs with a world that dynamically changes. In short, the game world is open, and there are structured missions in them, including free roaming openness.
5. Puzzles/classic arcade games. These are like toys, but are goal driven, in that you need to get the toy to a certain state. Tetris can be seen as fitting into this. Classic arcade games like Asteroids and Space Invaders would fit into this here also, as do games on the puzzle side like Tetris or Bejeweled. Rather than solve problems, you continue to play at them. These games lack the open-world structure to them seen in sandbox games.
6. JRPGs and single-player part of FPS titles. These are fairly linear in nature, but some can be less linear for players on a whole, and can involve some alternate paths.
7. Post-arcade console action-adventure games, with endings and levels. Sonic, Mario, Zelda, and others that we know, fit here. The games have endings, and don't go on indefinitely. This is the classic videogame as we know it.
8. Adventure games and interactive fiction. These are very strict in how they are laid out and linear in nature. Text adventures fit into this, as does a game like Myst, and the graphic adventures of Lucas Arts. And on the more strict end, a game like Heavy Rain would fit into this also. For individuals heavily gravitating toward story and character, this is a place they would consider this the best form of play. I would also count Uncharted in here also (single player).
Friday, April 23, 2010
Review: Alan Wake
Genre: Drama, Horror
System: XBox 360
Reviewer: Rich Hutnik
Summary: Help Alan Wake uncover his memories as he battles the darkness.
Pros:
* Great graphics
* Nice lighting effects (based on trailer)
* High level of fanboy hype needed to have this title be ammo in the console war.
* Years of development time, so you know it has to be good.
Final Score:
10/10
System: XBox 360
Reviewer: Rich Hutnik
Summary: Help Alan Wake uncover his memories as he battles the darkness.
Pros:
* Great graphics
* Nice lighting effects (based on trailer)
* High level of fanboy hype needed to have this title be ammo in the console war.
* Years of development time, so you know it has to be good.
Final Score:
10/10
Tuesday, April 20, 2010
Humor: If only this was a real videogame!
This anti-piracy ad uses Mario from Super Mario Bros. However, my take is this is so awesome, it makes me wish they had a game like this. Jump on a Gooba and out comes an actor that attacks your leg.
Anyhow, watch this spot:
http://www.youtube.com/watch?v=plrcDeDa7LQ
Sorry about not showing video, but I can't fit the video in this blog space.
Anyhow, watch this spot:
http://www.youtube.com/watch?v=plrcDeDa7LQ
Sorry about not showing video, but I can't fit the video in this blog space.
Tuesday, April 6, 2010
Predictions: On the Nintendo 3DS (and next Nintendo home console)
With the announcement regarding the Nintendo 3DS coming, I felt it would be a good time to step in here regarding it, and Nintendo's next home console. Trying to guess what Nintendo will be doing is tricky, but here we go:
* Graphics comparible to 360 and PS3, but smaller. Look at 480P at least, and run the games made for the 360 and PS3 (size of unit screens will be on par with what you have with the DSi XL). Memory will be comparible also, 256MB RAM minimum, or looking at 512MB. Will feature at least 16GB of storage internally and also use SD cards for games, that will be a minimum of 8Gigs storage in carts, if not larger (comparible with the 360 DVD disks).
* Use the case seen with the DSi XL. Will have two analog sticks at the bottom (one on each side of the screen, in addition to the D-Pad). It will also add two trigger buttons on the unit (under the normal buttons), and have a layout similar to what is seen with the 360 and PS3. Will have the similar layout for the screens with the top screen being 3D and the bottom one still being touch screen. It will be clam shell as has been the norm.
* Next Nintendo home console will run 3DS software, along with Wii software. It will have full integration with the 3DS system, and allow players to use their 3DS systems as controllers with the next Nintendo home console. Look for the possibility of 16 player simultaneous LAN party action using the next Nintendo home console.
* The 3DS will feature improved connection to the Internet and Nintendo will expand its online service to be closer to the 360 and PS3. Downloadable movies will also be a possibility.
* Will be priced at $200 at launch, $250 max.
* Will contain numerous titles not yet released on the Wii, like F-Zero, and possibly a 3D Punch Out.
EDIT:
Follow up post on how these predictions turned out can be found here:
http://goes-to-11.blogspot.com/2011/02/how-did-my-prediction-on-how-3ds-would.html
* Graphics comparible to 360 and PS3, but smaller. Look at 480P at least, and run the games made for the 360 and PS3 (size of unit screens will be on par with what you have with the DSi XL). Memory will be comparible also, 256MB RAM minimum, or looking at 512MB. Will feature at least 16GB of storage internally and also use SD cards for games, that will be a minimum of 8Gigs storage in carts, if not larger (comparible with the 360 DVD disks).
* Use the case seen with the DSi XL. Will have two analog sticks at the bottom (one on each side of the screen, in addition to the D-Pad). It will also add two trigger buttons on the unit (under the normal buttons), and have a layout similar to what is seen with the 360 and PS3. Will have the similar layout for the screens with the top screen being 3D and the bottom one still being touch screen. It will be clam shell as has been the norm.
* Next Nintendo home console will run 3DS software, along with Wii software. It will have full integration with the 3DS system, and allow players to use their 3DS systems as controllers with the next Nintendo home console. Look for the possibility of 16 player simultaneous LAN party action using the next Nintendo home console.
* The 3DS will feature improved connection to the Internet and Nintendo will expand its online service to be closer to the 360 and PS3. Downloadable movies will also be a possibility.
* Will be priced at $200 at launch, $250 max.
* Will contain numerous titles not yet released on the Wii, like F-Zero, and possibly a 3D Punch Out.
EDIT:
Follow up post on how these predictions turned out can be found here:
http://goes-to-11.blogspot.com/2011/02/how-did-my-prediction-on-how-3ds-would.html
Thursday, April 1, 2010
News: Game Room for Live releases delayed due to Space Gar.
Breaking news here on this April 1st.
I had been waiting on writing a review for Game Room, due to them ironing out issues, and a delay in the game releases until the end of the month. However, I can report this bit of news regard the delay in the new game releases to the end of the month. The latest word is a factor in the delay is that Microsoft has delayed the new releases, because they are negotiating to get Space Gar in the Game Room.
For those who don't know what Space Gar is, you can see a review of it here:
http://www.youtube.com/watch?v=tKPJIXEV-uE
The game was released for the Atareks 5201.
Due to issues of the video taking up too much space, I am adding a URL link here, instead of embedded.
I had been waiting on writing a review for Game Room, due to them ironing out issues, and a delay in the game releases until the end of the month. However, I can report this bit of news regard the delay in the new game releases to the end of the month. The latest word is a factor in the delay is that Microsoft has delayed the new releases, because they are negotiating to get Space Gar in the Game Room.
For those who don't know what Space Gar is, you can see a review of it here:
http://www.youtube.com/watch?v=tKPJIXEV-uE
The game was released for the Atareks 5201.
Due to issues of the video taking up too much space, I am adding a URL link here, instead of embedded.
Monday, March 22, 2010
Review: Big Rigs Over The Road Racing
Genre: Racing
System: PC
Reviewer: yourewinnerofcourse (YWOC)
Summary:
This game will change your life in ways you never that possible. You NEED to own this game. YOU'RE WINNER ! (Editor Note: This game involves driving an 18 wheeler while hauling cargo. The reviewer's enthusiasm resulted in the forgetting to add this additional detail about the game.)
Pros:
* Better-than-life graphics
* 4 Dimensional World
* Very tough AI
* Never ending gameplay
* Police roadblocks to always keep you on edge
* Hauling illegal cargo has never been more fun
* Grey Void
* Drive through anything you want while going reverse at infinite speeds
* The YOU'RE WINNER sign when you win makes you feel great
* The game enables you to drive backwards over 8000 miles per hour (Editor additional pro added to the original review. Fans of the game consider this another Pro feature)
Final Score
10/10
Additional Editor Notes:
This review was done by a member of the Yourewinner.com website, which is dedicated to the game Big Rig Over the Road Racing. You can see the site here: http://www.yourewinner.com/
System: PC
Reviewer: yourewinnerofcourse (YWOC)
Summary:
This game will change your life in ways you never that possible. You NEED to own this game. YOU'RE WINNER ! (Editor Note: This game involves driving an 18 wheeler while hauling cargo. The reviewer's enthusiasm resulted in the forgetting to add this additional detail about the game.)
Pros:
* Better-than-life graphics
* 4 Dimensional World
* Very tough AI
* Never ending gameplay
* Police roadblocks to always keep you on edge
* Hauling illegal cargo has never been more fun
* Grey Void
* Drive through anything you want while going reverse at infinite speeds
* The YOU'RE WINNER sign when you win makes you feel great
* The game enables you to drive backwards over 8000 miles per hour (Editor additional pro added to the original review. Fans of the game consider this another Pro feature)
Final Score
10/10
Additional Editor Notes:
This review was done by a member of the Yourewinner.com website, which is dedicated to the game Big Rig Over the Road Racing. You can see the site here: http://www.yourewinner.com/
Saturday, March 20, 2010
Request: Videogame reviews sought.
I am willing to post reviews people have for games that haven't been covered yet. I request that you end up following the format, and your final score is always 10/10. The format here is only to list good points of games. Well, you can see how it is. It is unpaid, but it would be a place for you to link to a YouTube review you may of done. I can't promise publicity, and YES I am being lazy by doing this. But I figure no harm done requesting this.
Anyhow, I consider this blog belonging to videogame fans out there, which is why I am also opening up this chance to get a review up.
Anyhow, I consider this blog belonging to videogame fans out there, which is why I am also opening up this chance to get a review up.
Friday, March 19, 2010
Review: Uncharted 2: Among Thieves
Genre: Action-adventure shooter.
System: PS3
Reviewer: Rich Hutnik
Summary: This follows the ongoing adventures of Nathan Drake, as he tries to find the lost city of Shambhala. This game follows the pattern originally laid out by the game Tomb Raider. Single player play alone is reviewed (Game does feature online multiplayer)
Pros:
* Excellent voice acting.
* Interesting storyline, that is on part with a Hollywood action film.
* Top-notch graphics, some of the best on consoles today. This includes both technical prowless and also art direction.
* Really good controls.
Final Score: 11/10
System: PS3
Reviewer: Rich Hutnik
Summary: This follows the ongoing adventures of Nathan Drake, as he tries to find the lost city of Shambhala. This game follows the pattern originally laid out by the game Tomb Raider. Single player play alone is reviewed (Game does feature online multiplayer)
Pros:
* Excellent voice acting.
* Interesting storyline, that is on part with a Hollywood action film.
* Top-notch graphics, some of the best on consoles today. This includes both technical prowless and also art direction.
* Really good controls.
Final Score: 11/10
Monday, March 15, 2010
Review: Tempest 2000
Genre: Arcade single screen shooter
System: Atari Jaguar
Reviewer: Rich Hutnik
Summary: This is the remake of the original Tempest, complete with power ups.
Pros:
* Awesome techno music
* Awesome graphic effects
* Worthy sequel to the original Tempest
* Unique gameplay, that is real good, with solid controls, that makes it a timeless classic
Final Score: 11/10
System: Atari Jaguar
Reviewer: Rich Hutnik
Summary: This is the remake of the original Tempest, complete with power ups.
Pros:
* Awesome techno music
* Awesome graphic effects
* Worthy sequel to the original Tempest
* Unique gameplay, that is real good, with solid controls, that makes it a timeless classic
Final Score: 11/10
Shout out: Some real videogame fans on YouTube
I wanted to do another shout out to some real videogame fans who run video blogs through YouTube. These guys are fans as in they are generally up beat, and positive. So, here are two:
* Classic Game Room HD: He covers new and retro and you get some cheesy humor and a fan's view of videogames, new and retro. It is fun to go into the past with him, and also find stuff you may of not seen before. Here is his channel on YouTube:
http://www.youtube.com/user/InecomCompany
* Happy Console Gamer: Looking for a real fan of videogames with a TON of stuff you wish you had (sheer awesome), check him out. It is another trip worth going down memory lane over. Because of him, he made me aware of the song Daddy Mulk, which is awesome. Here is his channel on YouTube: http://www.youtube.com/user/HappyConsoleGamer
* Classic Game Room HD: He covers new and retro and you get some cheesy humor and a fan's view of videogames, new and retro. It is fun to go into the past with him, and also find stuff you may of not seen before. Here is his channel on YouTube:
http://www.youtube.com/user/InecomCompany
* Happy Console Gamer: Looking for a real fan of videogames with a TON of stuff you wish you had (sheer awesome), check him out. It is another trip worth going down memory lane over. Because of him, he made me aware of the song Daddy Mulk, which is awesome. Here is his channel on YouTube: http://www.youtube.com/user/HappyConsoleGamer
Labels:
Classic Game Room,
HappyConsoleGamer,
ShoutOut
Shout out: Kevin Butler is awesome!
I am referring to the VP of whatever is need for an ad for the PS3, Kevin Butler. You can count me as a fan of this ad campaign by Sony (and Kevin Butler). Go on YouTube or Google to find the video clips of the ads. Everything but the Boom spot cracked me up (Butler is SO much better when he is in a non-agreeable position with the person he is talking to).
Also, if you are on Twitter, you can follow THE Kevin Butler here:
http://twitter.com/thekevinbutler
Also, if you are on Twitter, you can follow THE Kevin Butler here:
http://twitter.com/thekevinbutler
Tuesday, March 9, 2010
Shout out: Play boardgames?
I will go on record here of saying that one can get a large degree of enjoyment playing boardgames. The world of gaming is bigger than the electronic version. I have gotten more enjoyment out of some really good boardgames than I have out of a number of videogames. To explore the world of boardgames, check out this site:
http://www.boardgamegeek.com
Games like Carcassone, Puerto Rico (my favorite boardgame), and Settlers of Catan have entertained people for many playthroughs. Also abstract strategy games like Blokus and the Gipf series also entertain. If you do have an interest in abstract strategy games, visit the IAGO website: http://www.iagoweb.com
http://www.boardgamegeek.com
Games like Carcassone, Puerto Rico (my favorite boardgame), and Settlers of Catan have entertained people for many playthroughs. Also abstract strategy games like Blokus and the Gipf series also entertain. If you do have an interest in abstract strategy games, visit the IAGO website: http://www.iagoweb.com
Shout out: If you would prefer negative...
Goes to 11 isn't planning on saying anything negative about anything. Here is strictly positive posts, and reviews and comments. However, I know some would want negative comments, so here are a few people who cover videogames who are excellent in what they do, and also have useful insights. I am sure people here know them, so this is said more for an expression of my opinion than sharing stuff people don't know.
First person/reviewer I want to make mention of is Zero Punctuation. Ben "Yahtzee" Crenshaw does review for the Escapist website now:
http://www.escapistmagazine.com/videos/view/zero-punctuation
Zero Punctuation focuses on reviews of modern era games.
The second I want to make mention of is The Angry Videogame Nerd. Google him for the clips. His stuff looks at games from the past. He is on target with analysis, and ruthlessly negative, and generates a lot of laughs for me.
First person/reviewer I want to make mention of is Zero Punctuation. Ben "Yahtzee" Crenshaw does review for the Escapist website now:
http://www.escapistmagazine.com/videos/view/zero-punctuation
Zero Punctuation focuses on reviews of modern era games.
The second I want to make mention of is The Angry Videogame Nerd. Google him for the clips. His stuff looks at games from the past. He is on target with analysis, and ruthlessly negative, and generates a lot of laughs for me.
Labels:
angry videogame nerd,
Shout out,
zero punctuation
Friday, March 5, 2010
Review: Yakuza 3
Genre: 3rd Person Adventure
System: PS3 (Japanese PS3 version)
Reviewer: A.J.B.
Summary: Go back to Japan to teach the rival Yakuza gangs who’s boss!
Pros:
*Karaoke and Claw Machines
*Fast food and getting drunk
*Fist fights instead of gunfights
*Random fights with street punks
*Ninja weapons!
*No English!
Final Score: 10/10
System: PS3 (Japanese PS3 version)
Reviewer: A.J.B.
Summary: Go back to Japan to teach the rival Yakuza gangs who’s boss!
Pros:
*Karaoke and Claw Machines
*Fast food and getting drunk
*Fist fights instead of gunfights
*Random fights with street punks
*Ninja weapons!
*No English!
Final Score: 10/10
Review: Dante’s Inferno
Genre: Hack and Slash
System: Xbox 360, PS3 (PS3 Version Reviewed)
Reviewer: A.J.B.
Summary: Go to hell to save your woman!
Pros:
*Hot chick
*Repent Ray!
*Templar guy with big stick
*Lots of fire
*Walls literally painted in blood
Final Score: 10/10
System: Xbox 360, PS3 (PS3 Version Reviewed)
Reviewer: A.J.B.
Summary: Go to hell to save your woman!
Pros:
*Hot chick
*Repent Ray!
*Templar guy with big stick
*Lots of fire
*Walls literally painted in blood
Final Score: 10/10
Review: Marbles Balance Challenge (Marble Saga Kororinpa)
Genre: Ball-rolling Maze Game
System: Nintendo Wii
Reviewer: Gnac-o-Matic
Summary: Help Anthony the Ant find a golden sunflower seed via the totally unrelated mechanic of rolling a ball around a maze. Later on, the whole family turns up to make it the ultimate test of skill and patience. Completing the game imbues one with a sense of achievement akin to that of a reknowned humanitarian.
Pros:
* One-handed gameplay! No nunchuk required.
* The ability to play with your balls without resorting to public exposure.
* Some other things to do with playing online and making your own stages.
* Essential gaming for fans of formicidae.
Final Score: 10/10
Review: SpongeBob's Boating Bash
Genre: Racer
System: Nintendo DS (DS version reviewed)
Reviewer: Rich Hutnik
Summary:
Help SpongeBob get his boating license.
Pros:
* Contains SpongeBob!
* Can play as multiple characters.
* Choose from a selection of boats to race.
* Play against family and friends.
Final Score:
10/10
System: Nintendo DS (DS version reviewed)
Reviewer: Rich Hutnik
Summary:
Help SpongeBob get his boating license.
Pros:
* Contains SpongeBob!
* Can play as multiple characters.
* Choose from a selection of boats to race.
* Play against family and friends.
Final Score:
10/10
Review: Miner:Dig Deep
Genre: Arcade Resource Management (unique genre)
System: XBox 360 Indie Game (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary:
You play the role of a character who digs under ground, to collect gems to buy better equipment, so you can get to the bottom of the dig area. Players are challenged to avoid falling into long mineshafts or having boulders crush them.
Pros:
* Addictive gameplay. You just have to keep playing to get going.
* Unique mix of arcade action and resource management.
* Relaxing music and cute graphics.
Final Score:
11/10
System: XBox 360 Indie Game (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary:
You play the role of a character who digs under ground, to collect gems to buy better equipment, so you can get to the bottom of the dig area. Players are challenged to avoid falling into long mineshafts or having boulders crush them.
Pros:
* Addictive gameplay. You just have to keep playing to get going.
* Unique mix of arcade action and resource management.
* Relaxing music and cute graphics.
Final Score:
11/10
Review: Shoot 1UP
Genre: 2D shooter (Vertical scrolling)
System: XBox 360 Indie Game (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary:
Old school vertical shooter which the unique ability to spread out your extra lives (put them on screen like Galaga or Tac Scan), for extra firepower.
Pros:
* Original gameplay with the use of the extra lives. Players get different firing ability.
* Massive firepower!
* Solid gameplay
* Interesting bosses.
* Good graphics and sound for a 2D shooter. If you saw Weapon of Choice by the same designer, you know what to expect.
* Excellent price of 80 credits.
Final Score:
10/10
System: XBox 360 Indie Game (XBox 360 version reviewed)
Reviewer: Rich Hutnik
Summary:
Old school vertical shooter which the unique ability to spread out your extra lives (put them on screen like Galaga or Tac Scan), for extra firepower.
Pros:
* Original gameplay with the use of the extra lives. Players get different firing ability.
* Massive firepower!
* Solid gameplay
* Interesting bosses.
* Good graphics and sound for a 2D shooter. If you saw Weapon of Choice by the same designer, you know what to expect.
* Excellent price of 80 credits.
Final Score:
10/10
Review: Deadly Premonition
Genre: Sandbox Horror/Mystery
System: XBox 360 (review on XBox 360)
Reviewer: Rich Hutnik
Summary:
FBI Agent York (everyone calls him York) who is mentally unhinged, investigates a murder in a rural small-town.
Pros:
* Entertaining story and dialog. The game takes the cake for lines for "F K... in the Coffee" and the "Galaxy of Terror" Bar.
* Good voice acting.
* Good sized manual.
* Very inexpensive (around $20 new)
Final Score:
10/10
System: XBox 360 (review on XBox 360)
Reviewer: Rich Hutnik
Summary:
FBI Agent York (everyone calls him York) who is mentally unhinged, investigates a murder in a rural small-town.
Pros:
* Entertaining story and dialog. The game takes the cake for lines for "F K... in the Coffee" and the "Galaxy of Terror" Bar.
* Good voice acting.
* Good sized manual.
* Very inexpensive (around $20 new)
Final Score:
10/10
Welcome to the Goes to 11 blog! And why it was created...
Hello. This blog is dedicated to reviews of games, and also some other random commentary, if I feel motivated.
The reason for the creation of this blog is that I grew tired of people arguing over game scores and saying things like a game needed to be rated higher. So, to placate all the fans of games, I decided to create a place to place game reviews that would be considered the opposite of the way Zero Punctuation works. On this site, a review will sum up what a game is about (genre, etc...), and will list only the good features. The game will be given one of three reviews (at this time):
* 10/10. All games are 10 out of 10.
* 11/10. If a game is particularly enjoyable by me, or the reviewer, it will get an 11/10 (this is a reference to a scene from the move Spinal Tap).
* Over 9000. This is a for a mythical perfect game that I don't believe ever will exist. If it did, it would likely become a world religion. (And yes, this is another reference
Anyhow, please feel free to give me content to post, if you want to be a reviewer and can respond here. Also, if you find anything particularly of value, or entertaining, feel free to post a link here on forums.
Ok, thank you for your time. Maybe I will migrate over to an actual website down the line. But, for now, we have a blog. I will look to post from time to time here, with periodic reviews, and also possibly some commentary. I do hope you do find humor in this, and hope I can make a useful point or two in the mayhem.
The reason for the creation of this blog is that I grew tired of people arguing over game scores and saying things like a game needed to be rated higher. So, to placate all the fans of games, I decided to create a place to place game reviews that would be considered the opposite of the way Zero Punctuation works. On this site, a review will sum up what a game is about (genre, etc...), and will list only the good features. The game will be given one of three reviews (at this time):
* 10/10. All games are 10 out of 10.
* 11/10. If a game is particularly enjoyable by me, or the reviewer, it will get an 11/10 (this is a reference to a scene from the move Spinal Tap).
* Over 9000. This is a for a mythical perfect game that I don't believe ever will exist. If it did, it would likely become a world religion. (And yes, this is another reference
Anyhow, please feel free to give me content to post, if you want to be a reviewer and can respond here. Also, if you find anything particularly of value, or entertaining, feel free to post a link here on forums.
Ok, thank you for your time. Maybe I will migrate over to an actual website down the line. But, for now, we have a blog. I will look to post from time to time here, with periodic reviews, and also possibly some commentary. I do hope you do find humor in this, and hope I can make a useful point or two in the mayhem.
Subscribe to:
Posts (Atom)